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Firefly guide to gems. Gemstones and crystals are used for jewelry, industry, lasers and precision technology Firefly Guide to Fossils, Rocks, Minerals and Gems. Refine The ultimate identification guide to hundreds of rocks, minerals and gems. Firefly Books Ltd. Firefly Guide To Gems ewille. Department of the Interior U.

Geological Survey Natural Gemstones gemology the science and study of gem- stones and has proven skills in identifying Rocks, Gems, and mineRals a Falcon Guide , Romaine. If you fail to raise the stakes, you may lose Reputation.

Reputation with a Faction after using I Will Do This, you may choose to lose Reputation with another Faction to automatically raise the Hat in Hand: When you appear to be bargaining stakes in the recovery roll to prevent the loss from a disadvantageous position, spend 1 PP to of Reputation. Highlighted Skills: Drive, Fight, Operate Tap Routine: When you stall for time or act as a distraction by performing an old dance routine, Spoonful of Sugar 8 Spend 1 PP to step up or double Perform for Look on the bright side—you could have been onboard the roll.

Reputation is important in the PP to step up Treat for the Action. A good hat is essential for any self-respecting rogue in Friends in All Places: When you deal with the black. Influence, Perform, or Trick Skill to your die pool.

Highlighted Skills: Craft, Fight, Labor. Skill and add it to your total once per scene. Dancer 8 Anyone can shuffle their feet to a beat. A true dancer Slide on By: When you try to bluff or bully your exists as beauty through motion. Political Dynasty 8 That person will seek you out after the show. If you lose the roll, step back Move 55 Gain 1 Plot Point when you roll a d4 instead of a d8.

You really put yourself out there and of the Episode. Out of Your Element: Step up a Complication you have acquired as a result of being in unfamiliar surroundings, situations, or circumstances to gain 1 PP. Highlighted Skills: Focus, Influence, Notice. But the hands and make an honest living. Good People: When you ask the common folk 55 Gain 1 Plot Point when you roll a d4 instead for help when doing so will attract unwanted of a d8.

You Abandoned Us! Perform, or Trick Skill with 2d4 to gain 2 PP. If you get an extraordinary success, you may Plastique Diplomacy: When you set and prime gain Browncoats Reputation at the end of the explosives in a public place, step up or double Episode.

Operate for the Action. You came back from the War with a medal and a story. Guilt: Create a Guilt d8 Complication when Been There: Create a d8 Asset when you ask for details of the event that got you your medal help from an old contact.

If you use this Asset come back to haunt you. Gain 1 PP. Take or step up a social Complication of a d8. Highlighted Skills: Fight, Influence, Survive. Just as scary as gunmen themselves. Litigious: Gain 1 PP when you threaten to sue someone or threaten them with financial ruin. When they do, you call Daddy. Burn Notice 8 You used to be a successful corporation agent, but then 55 Gain 1 Plot Point when you roll a d4 instead one day you found out that your usefulness had run out.

Influence die when promising a payout from your rich family. Blacklisted: If you are dealing with a member element, gain 1 PP by stepping back your Social of the Corporations Faction, you may choose for the scene.

I hate being on an allowance! Episode you may use your Corporations Reputation stepped back by one, as if it were 55 Gain 1 Plot Point when you roll a d4 instead of a d8. If it is stepped back below d6, or if the GM spends 1 PP from the bank, turn it into. Highlighted Skills: Influence, Perform, Sneak Raised by the Mob 8 You lost your parents when you were young, and instead Friends in Low Places 8 found yourself raised by a crime family. Revenge Is a Dish If successful, create a d6 Asset about high stakes conflict and Take Out someone who the information.

Take a Half the Story d8 has wronged you, your Crew, or your family, and Complication to step up the new Asset. If you got an extraordinary success, yet. Wanted by the Law d8 Complication when you Highlighted Skills: Labor, Operate, Survive call in law enforcement with evidence of their criminal activities. Highlighted Skills: Drive, Fly, Trick. Only problem 9 points to spend. You may spend these 9 points in one of two ways: 55 Gain 1 Plot Point when you roll a d4 instead Highlighted Skills: Step up the die rating one step for of a d8.

To take a d4 character to acquire this scene. STEP 3. You or other benefits. Generally, each trigger has benefits and can step up a Reputation with one Faction by stepping down drawbacks—bonuses that your character gets for activating your Reputation with another. You can do this as many times the trigger and costs that are incurred to activate it.

Every character has access to all of the Skills. In Step 2, you chose three Distinctions. These are called highlighted Skills. Leadership specialty for Influence. Underline these Skills on your Crew Sheet and step up their die rating from d4 to d6. If you have two or more Distinctions with the same highlighted Skill, step the Skill up again for a maximum of three die ratings.

The card not only allows the game. It is a symbol of the to go to ground fast. After the Battle of Serenity Valley, the Alliance put through an edict to ensure its new citizens had a Alliance Contacts 8 Influence is about knowing the right people.

Having legitimate ident card. With the War being what it was, contacts with a variety of powerful Alliance figures pays it was not uncommon for a few desperate and unsavory great dividends. Complication to gain a Plot Point. Alliance Rules and Regulations 8 The procedures of the Alliance federal police are codified in great detail.

Both 1s and 2s count as jinxes for the roll. Browncoats in need. Gain a unassuming location not publicly known as a Dirty Secrets d6 Asset that lasts until the end of place of refuge for Independents. Bulletproof Vest 8 Step that Asset up if you get an extraordinary Anyone can fire a gun, but if you want to come through success. No alarms were triggered if you fights.

If you fail to raise the stakes, junkies are gonna think twice before throwing a punch. The wool jackets worn by Independent soldiers became Preventative Attitude: When you make an the symbol of their cause. Developing a rapport with your colleagues and Reputation, you may spend 1 PP to double competitors is essential for success.

Browncoat Reputation for the Action. Cortex Comms Earpiece 8 Salt of the Earth: When you need medical Most of the interns get the simplest contact device the attention or a hiding place, spend a Plot Point hospital can afford, but you earned something better.

To you, Hell, they might even get you a job. The disguise kit has enough of them backwater moons, you need a way to cover of these tricks to give you a thousand faces. It works pretty good, too. Through take to stay in the conflict. You managed to get your hands to hurt you or your business, spend a Plot on a fancy tablet that gives you uninterrupted access to Point to give that Crew an I Know Your Plans the Cortex wherever you go.

Hi-Tech Forensics Kit 8 Finger print scanner. Ultraviolet goggles. Ballistic trajectory programs. All the tools you need to read a crime scene like a book. Portable, reusable, rare. Not long afterward, the Alliance will also be used much like a bo staff in close quarters. When used cargo trucks to transport soldiers in the dead of the Countdown Die is stepped up beyond a d12, night.

If you raise the stakes, create an Outstanding Warrant d6 Asset. You may spend 1 PP to step up that Asset. For each step above stash of rare and questionably legal items as d6 your Big Damn Hero Die was, you may add a bargaining tool, spend 1 PP to double Secret another Honest Citizen d6 Extra or step up an Stash for the Action.

Honest Citizen d6 to Honest Citizen d8. The suit they gave you makes your beck and call. After all, the Guild someone you need to spy upon. In a later scene, already did all that. This here bear is the eye of down them. Assets at character creation.

If you successfully raise the stakes, no one knows it was you. STEP 7. On a Border Planet? Blonde Complication. Tall and stout? Short and thin? How does your Faction impact who you are? Choose the class of ship you or your Factions. Some options are listed below. The class of end of this chapter, complete with Distinctions and Signature your ship is its first Distinction and determines its Attributes. Assets, too! You can always modify your ship with the other Distinctions you choose.

This state-of-the-art military vessel has a thick hull and is primarily used to target scavengers and the like. The Cutter is well-armed and can hold its own in a fight. Official Sanction: When you create an Asset or take a Complication involving official Alliance channels, step it up.

However, once it opens the bomb bays to launch its ordnance, it is much easier to detect and hit. It has a relatively short range, only able to fly between worlds of a particular star without support from a larger ship.

Nobody Here but this Chicken: Step back Engines for the rest of the scene to step up Systems for the rest of the scene when trying to fly undetected.

Engines 6 Hull 6 Systems 12 Designed to be hard hitting, the lack of maneuverability Tohuku Class Alliance Cruiser 8 proved a liability against the more agile Independent Engines 8 Hull 12 Systems The development of this spaceship helped tilt the ships, and the Bismark class found itself relegated to balance of the Unification War toward the Alliance. Power Projection: When ordering another ship Like a Pylon: When attacked by a ship with to stand down and prepare to be boarded, the a higher Engines Attribute, the captain may captain may spend 1 PP to step up or double choose the ship to take an Outmaneuvered d8 Influence for one action.

Complication to gain 1 PP. Murphy Class Command Ship 8 Engines 6 Hull 8 Systems Engines Hull 6 Systems 8 Named for the general who commanded the forces Roughly the size of a Firefly class transport, these patrol protecting the final arks before they left Earth-That-Was, craft are quick and well armed. They are primarily used this medium-sized warship was designed by the Alliance by Alliance-sanctioned local law enforcement rather to coordinate ships over large areas.

It has exceptional than the military. Those who fly these ships will seek communications equipment, but its speed and armament to disable targeted vessels with electromagnetic pulse are lower than most warships of this size. Spend 2 PP to do both. Engines Hull 8 Systems 6 Gain 1 Plot Point when you roll a d4 instead Designed as a multi-purpose boat, this mid-bulk ship is of a d8. Though variations exist, all Firefly ships have 1s and 2s count as jinxes for the roll.

Complication, you may step up the difficulty die Road Runner Class to fix two Complications at once. These blockade runners were manufactured by Everybody Has One: When you create an Asset Weyland-Yutani during the Unification War and were or take a Complication related to everybody used primarily to break through Alliance blockades knowing your kind of ship, step it up.

These ships land vertically Freedom Class Independent Destroyer 8 in order to allow a quick take-off if they are discovered Engines 6 Hull Systems 8 on the ground.

After the War, they were confiscated by The Freedom class destroyer served as the backbone of the Alliance and decommissioned. Now, mechanics and the Independent space fleet. That is, until 55 Gain 1 Plot Point when you roll a d4 instead of a d8. Complication inflicted on another ship that is Gain 1 Plot Point when you roll a d4 instead chasing you.

If the stakes are raised, create an Improved Morale d8 Asset. If an extraordinary success is rolled, step up that Asset in addition to gaining a Big Damn Hero die. Miraculous Escape: Once per Episode, the captain may spend 1 PP to have the ship be Taken Out during a combat, but can then narrate how the ship escapes capture.

In exchange for decommissioned by the Alliance. Flying one is a felony. These ships—named after Yang exterior and the distinctive helix contrails they create Liwei, the first Chinese citizen from Earth-That-Was to while flying in atmo. Gain 1 Plot Point when you roll a d4 instead 55 Gain 1 Plot Point when you roll a d4 instead of a d8.

On the rerolls, 1s and 2s count as jinxes. Its sensors 1 PP to step up your Corporations Reputation have been known to pick up everything from silica to for one Action. Favored by scientists, miners, and treasure hunters, crews often customize the vessel with additional equipment specifically geared toward analysis, retrieval, Core, the captain may choose to attract attention from a member of the Criminals Faction to gain 1 PP.

On your next safety, but their privacy. Many a corporation has roll, both 1s and 2s count as jinxes. Take or step up a Complication Gain 1 Plot Point when you roll a d4 instead associated with that Asset. Cobb Class Science Ship 8 Run Silent: The pilot may step back Systems Engines 6 Hull 6 Systems 12 for the rest of the scene to step up Hull for the A newer class of ship, the SDG Corporation began rest of the scene when another ship tries to manufacturing this research vessel for the Alliance detect her.

Named for the astronomer Rollie W. The ship sports numerous sensors, Corporations Reputation for one Action. This yacht is popular with the gentry, Alliance major transportation corporations. The electronics and government officials, and anyone with lots of credits to navigation systems are state-of-the-art, but the engines spare. Step back Engines when the Complication to step up Social for one Action. Complication is removed. Spend 1 PP to double Social as well. Alliance personnel while travelling between worlds.

Many of them are Although quite large, the bulk of these vessels serve mainly to anchor smaller ships in place while the crew older ships. Even then, they modify those ships with weapons dismantles, strips, or repairs them. All sorts of things and armor. For each of your rolls during the War. Independent Chopper: When you have the time any die that comes up 1 instead of accepting a Plot Point for that die. If a die comes up as a 1 when rerolled, it may not be rerolled a second and materials to make significant modifications time.

The engines are Firefly 02 Class Medium Transport 8 weak, merely enough to maintain orientation and orbit, Engines Hull 8 Systems 6 and they are unable to move from world to world.

An earlier model of the much more popular Firefly 03 class transport, this vessel was much more 55 Gain 1 Plot Point when you roll a d4 instead of a d8. In addition, the lack of extenders hideyhole or forgotten stash of supplies when beneath the wings allowed the VTOL engines to shake, searching through forgotten corridors of the which gave the ship a reputation as a rough ride.

So, including class, you speed to catch these small and needle-shaped messenger get three different Distinctions at d8.

Distinction triggers are ships. Their computers are top notch, with excellent listed beneath their corresponding Distinction. Hardened Computers: When your computers are Runner. Each time you include Afterburners in a Alliance transports.

Was she in active service during the War? Is she still a to prospect asteroids for minerals. The cargo capacity warship now? Is your crew the first to fly her? Some of these is small and the crew quarters cramped. Another ship Distinctions have triggers that can briefly influence your is needed to actually extract the minerals.

However, Reputation with the various Factions. Many, if not most, ships associated with the Alliance 55 Gain 1 Plot Point when you roll a d4 instead Faction still are in active service to the Alliance, as opposed of a d8. Can You See Me Now? Calling in Support: Once per Episode, the captain may spend 1 Plot Point to request official assistance from a nearby Alliance ship for a scene. This service. You may think of your ship as yours, but you only allows you to get favorable contracts and you find the have use of it while your boss or government allows it.

After direct order. Purple-bellies love it. No riff-raff will land on a civilized planet. You are. Now Listen Here: When trying to intimidate someone while on the ship, the captain may spend 1 PP to step up or double his Social for one Action. Many of them still show the scars of that conflict. But some manage to be a beacon of light in the black. Angel of Liberty 8 Your boat is famous…for being on the losing side of the Unification War.

After the roll, step that Complication up. Once it exceeds the difficulty die when making a Fix roll to repair d12, your ship is Taken Out. Step up any Complications that result. Something of a d8. Crewmembers uses their relationship with a 55 Gain 1 Plot Point when you roll a d4 instead corporation to try to intimidate someone, they of a d8.

Then they step back Social for the rest spend 1 PP to step up or double Social when of the scene. This Is Perfectly Legal: When the captain the ship. If the captain refuses the request, the captain must step back Corporations Reputation Black Ops 8 for the rest of the Episode.

What ship? Your boat is not on any official registry. It Defanged Tiger 8 does not exist. Alliance will throw you in the brink. Lucky for you, the Straight out of Science Fiction: Spend 1 PP to removal of weapons control has sped up your computer prevent a Crewmember from using a Big Damn system. Hero die. If a die comes up as a 1 when rerolled, regrets. No, Not the Paint! You found your ship drifting out in the black. Brand new. Still in Warranty: When you take a Complication No crew.

Stripped of cargo. No signs of what happened. Bad Reputation 8 You know that the previous owners of your ship were 55 Gain 1 Plot Point when you roll a d4 instead of a d8. In fact, you might be one of them. Turns out, crime does pay. Strike the Colors! What Do You Need? Very well. Most of the time anyway. Crew has done to fix her up since you first acquired her.

But then everyone knows what your ship can do. These Distinctions represent modifications to the entire ship, not just an added piece of equipment here or there. Do you 55 Gain 1 Plot Point when you roll a d4 instead of a d8. The part enters play as a d8 Asset.

When there are modifications made, they often tend to support military or surveillance purposes. You gave your ship a custom paint job. Tiger stripes, Brace for Impact! In either case, Interdiction Mods 8 many Browncoats find a fast ship is preferable in almost any Your ship has been equipped with EMP weapons, interaction with an Alliance vessel.

However, the armor plating on your ship had the only ship you can count on is you. And if some to be pared back. Systems when fighting a ship that lacks your firepower. Not faster than everyone else. However, Focused Thrust: When using Engines for raw when on backup, your ship is much slower. Remove the highest 55 Gain 1 Plot Point when you roll a d4 instead rolling die and add three dice together for the of a d8.

On your subsequent roll, both Complication stepped up above d12, the pilot 1s and 2s count for Complications. Mighty, is recovered. Step up Gravity Fields Fluctuating to of a d8. No one knows what that fancy doo-dad does. Boats are expensive. See That Red Button?

This can include research tries to physically break into the ship or breach and development, legal, or administrative support. Of an interior door, spend 1 PP to activate an course, that means they have direct access to you, too, at Autoated Defenses d8 Extra Gamemaster your inconvenience. Please Hold for the President…: When you are trying to concentrate on an important task and it would cause a problem to be interrupted, you may take a Distracting Wave d8 Complication to gain 1 PP.

Laboratory 8 Your ship is outfitted with one or more isolated sections to conduct a variety of physical, chemical, and biological experiments.

Oops: When you take a Complication after rolling a jinx when dealing with dangerous materials, objects, or people, step up the Complication to gain 1 PP. Your boat is like a needle in a haystack. But shutting down your short-range radar makes it easier for others to get the jump on you. Rotating Identification 8 Your ship has a series of transponder codes and holographic hull identification markings that allows it to appear to be a different ship at different times. If the pilot fails Covert: When making a Sneak roll with the ship, to raise the stakes, step up any Complication the pilot may spend 1 PP to reroll.

Your ship has been modified with Alliance imaging discovered, the pilot may step up one Big Damn technology to look like a simple, unarmed transport, Hero die. It even has fake transponders that work! Most of the time Hard Shell: Step back Engines for the rest of the scene to step up Hull for the rest of the scene. You get one free trigger stripes. Nothing gets by you. Full Scan: Spend 1 PP to double Systems when Then you unlock two other Distinction triggers from you scan an object in space in order to probe any of the class, history, or customization Distinctions.

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